#ifndef __CHATCOMMAND_JOINSIMPLEGAME_H
#define __CHATCOMMAND_JOINSIMPLEGAME_H
#include "chatcommand.h"
#include "message.h"
#include "chatclient.h"

// joinsimplegame(messageid,gameid,username,gamedata)
// Joins a simple chat game. Appends gamedata to the game's gamedata.
// Returns a simplegamejoined message or an error.
class chatcommand_joinsimplegame:chatcommand
{
	public:
	static bool processmessage(char first_letter,message *received_message,chatclient *client);
};
#endif
